

Improved DuplicityĪt 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. When you reach 14th level, the extra damage increases to 2d8. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. Divine StrikeĪt 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity. You become visible if you attack or cast a spell. Starting at 6th level, you can use your Channel Divinity to vanish.Īs an action, you become invisible until the end of your next turn. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.įor the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. The illusion appears in an unoccupied space that you can see within 30 feet of you.

Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.Īs an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). This blessing lasts for 1 hour or until you use this feature again. Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. They commonly have a mischievous personality, and generally go after the high and mighty, and enjoy taking them down a peg, normally in ironic ways. Tricksters accomplish their chaotic feats via unusual and often humourous means, its intent to humble the self-important. Michael Levy's music is available to stream at all the major digital music platforms.Source: Player's Handbook Trickery Domain Spells Trickster Gods are Deities that thrive on creating mischief and mayhem. The music used in this recording is the intellectual copyright of Michael Levy, a prolific composer for the recreated lyres of antiquity, and used with the creator's permission. You can find all attribution and credits for images, animations, graphics and music here. Sappho of Lesbos: The Female Poet of Ancient Greece Prometheus, the Titan Who Stole Fire and Gave It to Humanity The Legend of Hercules ( Herakles): Greatest Hero in Greek Mythology The Desecration of the Statues of Hermes, 415 BCE The Caduceus, a staff with two serpents twisted around it, is a symbol of Hermes and his association with the crossing of boundaries and the transitions from this life to the afterlife. Hermes was a trickster since his first day of life when he stole Apollo's sacred cows, and then sacrificed two of them to the gods! As the herald of the gods, Hermes became associated with crossing boundaries with his movements between the realm of the gods and the world of mortals. Along with being very clever and mischievous, Hermes is credited with the invention of the lyre although he is not the god associated with music! He is known as the trickster of the Greek pantheon, and most recognisable is his position as the Messenger to the Gods… well, mostly the messenger for Zeus. Hermes was the Ancient Greek god of trade, wealth, luck, fertility, animal husbandry, sleep, language, thieves, and travel.
